Game Producer and 3D Artist at BADFRIEND Games
I'm a Games Producer and 3D Artist currently working at BADFRIEND Games.
I am currently looking for new opportunities

I'm a Games Producer and 3D Artist currently working at BADFRIEND Games.
I am currently looking for new opportunities
A table-top strategy wargame where giant Mechas skirmish across the stars.
Animated Intros for professional wrestlers shown on public television.
A multiplayer hack and slash time video game published on Steam.
A turn based digital card game where slugs slug it out.
I approach team management by learning the team first. Learning the dynamic of the team and what everyone's strengths and weaknesses are, see what everyone wants to do and where they are most needed. I try to be hands on when needed, especially on small teams. I learn any software or methods that are needed for new projects to be as effective as possible. The goal of every project for me is to grow as a producer and an artist and for every person on the team to grow as much as possible. If someone wants to learn a skill doing this project, I will help them accomplish that by giving them tasks that require them to do so.
I am from Miami, Florida, 24 years old. I grew up playing a lot of games with my siblings on our PlayStation, gaining a love for games as an art form. Some of my favorites growing up being Sly Cooper, Dishonored, Uncharted, and Far Cry. I love stealth games, they really make you think about level layout and how best to get around without being seen.
I credit these games as the reason I would take a chance on a game design class at my local technical college for high school dual-enrollment. I accidently signed up for a game art class, thinking it was a programming class for games, but I decided to stay in the class and fell in love with game art. Leading me down a path I could not have seen coming, and would never have guessed would take me so far.
I graduated from the Savannah College of Art and Design in 2023 with a B.F.A in Interactive Media and Game Development and a minor in 3D Animation.
I graduated Magna Cum Laude. My time at SCAD gave me many opportunities to grow as an artist and work with companies on some dope projects.
Since graduation, I have been grinding on personal art as well as building up my own studio, A group of talented artist from SCAD, including myself, decided to start a game studio after college and we are now working on our debut game, taking it to conventions and growing a fan base to hopefully make other passion projects realities in the future.
Team Size: 10 (multiple freelancers as well)
Duration: 5 years (ongoing)
A table-top strategy wargame where giant Mechas skirmish across the stars.
DYNAMIC. EXPRESSIVE. STRATEGIC. With dual-sided cards, modular game pieces and terrain, and 2600+ possible RIZER Combinations.
SUNRIZE : MECHANITE prioritizes evolving player strategies with dynamic game states.
Players must develop their own strengths while identifying enemy weaknesses to Win!
I have been working on Sunrize for around 5 years now. Sunrize started as a personal project with 3 other artists, now it has evolved into a full studio with a team of people working on it and showcasing it at events across the country. This project and this team have been amazing! I have had many opportunities through this project. This game has taken me to Atlanta, North Carolina, and as far as Los Angeles! I couldn't ask for a better team either, nothing beats a team full of passionate artists.
My role on this project started out as the UI and card design guy. Now, my job is as a Producer/Art Director. I manage a team of 10 full time artists as well as various freelancers.
Most of my time on this project is spent running meetings, keeping up with tasks, tracking boards and spreadsheets, responding to other businesses and setting us up at different conventions across the country.
Sunrize has won multiple awards during it's run, such as:
(Southeast Game Exchange 2024) (Imaged Above)
(Georgia Game Developers Association: Silv-E Awards 2024)
(Georgia Game Developers Association: Silv-E Awards 2024)
(Crowdfunded Games Summit 2024)
More information on Sunrize can be found on the official team site for BADFRIEND Games!
Team Size: 22
Duration: 10 weeks
Create 3D animated intros in Unreal Engine for multiple professional wrestlers to be broadcast on television. The intros need to be approved by the supervisors at WWE, but we have creative freedom on the designs. 3 wrestlers were selected and we were given 10 weeks to deliver a final product.
This project was so much fun to work on, definitely stressful at times, but worth it for the end result. I learned many new skills regarding Unreal as well as with management. This was my first time coordinating with industry professionals on a project as well as having to get approval from them to move forward on designs.
We were also taken out to Detroit during our time with WWE to watch a Smackdown show. This was a great time and so grateful to WWE for bringing me and my team out to enjoy the show up close as well as get a behind the scenes look at how their production works.
My job was as the team lead as well as the Unreal Engine Artist.
I managed the Unreal project file and brought together everyone's work into one cohesive piece using blueprints and design skills. I also managed the team by running meetings, organizing files, approving designs, and coordinating with our clients at WWE.
The intro for professional wrestler "LA Knight" has aired multiple times on television.
(See the video attached to this section)
I am very grateful for this opportunity and made some great connections out of my time on this project. I appreciate WWE for allowing me this opportunity as well as thanks to my team for the great time.
Team Size: 25 (multiple freelancers as well)
Duration: 5 months
Epochrypha calls you and your friends to hack and slash through time as you work together to unscramble it. Choose from a band of unique warriors as you play hot-potato with unstable relics, fight through fast paced combat, and restore order to the timeline.
This project was so much fun to work on. I was given full creative freedom with the art and style of this game. I loved bringing weird and new ideas to the table and seeing what sticks and what doesn't. This game also brought me and my team to GDC in San Francisco where we met with many industry professionals and made great connections.
I was the Art Director for this project. I was also the Scrum Master for meetings. My main responsibilities included running meetings, keeping up with tasks, developing style guides for artists, and approving work or giving feedback on work.
Epochrypha was showcased at GDC 2023 in San Francisco as well as at East Coast Games Conference in Raleigh, North Carolina.
Team Size: 10
Duration: 2 months
A table-top strategy wargame where giant Mechas skirmish across the stars.
DYNAMIC. EXPRESSIVE. STRATEGIC. With dual-sided cards, modular game pieces and terrain, and 2600+ possible RIZER Combinations. SUNRIZE : MECHANITE prioritizes evolving player strategies with dynamic game states. Players must develop their own strengths while identifying enemy weaknesses to Win!
SlugFest started as a Game Jam. I joined up with some of my friends and decided to take the weekend to work on this idea. You are given 48 hours to work on a game from start to finish that must fit with the theme of that year's Game Jam. We went in with a small idea and a great team dynamic. We just so happened to win at our site and went on to be nominated for best in state. This was a great time to work on a game with my friends and get so far with it too.
My role on this project was as the Environment Artist for the initial Game Jam. I imported all the assets and animations as well as setup the environment for the game and the lighting. After the initial Jam, I became the Producer for the project, running meetings, tasks and corresponding with our appointed coach from the Global Game Jam.
SlugFest has two accolades to its name:
Development on SlugFest is currently on hold. The team is working on new projects, but plan on returning to this soon.
I would love to hear from you about any opportunities or just to connect!
email: jgonza.art@gmail.com phone: (7863)344-2698 Instagram: @jgonza.art LinkedIn: Juan Gonzales (juangonzalesart)
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